This is a minor release fixing a couple of non-critical but very annoying bugs in the game. Thanks a lot to Greg who has been helping with excellent bug reports!
Download the fixed version here
In 24 hours since releasing 1.3 we’ve had approximately a 1000 visitors to the announcement post, over 150 downloads and 10 Facebook shares! It’s somewhat less interest than has been shown in the earlier releases but these numbers are sure to continue rising as the weekend progresses 🙂
If any other worthwhile bugs are noticed I will create other bug-fix releases so people can enjoy the game as best as possible. Don’t forget to subscribe to our news feed or to keep an eye on our subreddit to stay tuned about further releases!
Hello RPG fans, today Javelin 1.3 is released!
You can download your copy here and if you’re new to the game you can find more information here.
This release adds a whole new strategic layer to the game. Many new features have been added to that effect, from city building to hiring mercenaries and much more! Hopefully those who are only interested in pure hack-and-slash should find that strategic planning isn’t required to enjoy the game but that it is there for those who want to go one step further. You can read more about this development on the Strategy section.
* 6 independent, opposing factions to play against at every game!
* City-building, automatic or manual!
* Equippable artifacts!
* 6 new location types to explore on the world map!
* 2 new unique locations: mercenary guild and artificer!
* Skill system, featuring 13 different skills!
* New units can now be acquired by spending XP
* The world map now has to be explored
* Dungeon redesign, featuring traps
* 137 monsters
* 28 items, 33 artifacts
* 53 upgrades, 25 spells, 13 skills
Some effort has been put into making the early game less repetitive and slow but this is probably something that can still be improved upon. You can share your early-game experience and ideas for improvement in a comment here or at our reddit community – it will be highly appreciated!
A few uncommon bugs were reported on earlier versions that could cause the game to be very unfair during battles and sometimes even crash and lose your saved progress. I’m very sorry about that but at least all reported bugs were fixed so far. Thanks to everyone who contacted me about bugs and hopefully this will be a much more stable release.
Since I’ve been asked about the short-term plans for Javelin’s future: the idea now is to add more content (mostly spells and items) in future 1.x releases until I can find time (or help) to modernize the entire user interface for 2.0.
Thanks to all who took an interest in the project so far – this release tries to cover some of the feedback that was put out by all of you! Keep your thoughts coming and happy gaming 🙂
This FAQ will be expanded with answers to questions that are posed often about Javelin. For general information on the game please check this post.
1. Are there going to be more than 4 classes in the game?
The problem with using traditional d20 character classes is that every class has many distinct features, sometimes at pretty much every level so it’s a terrible amount of work, especially considering how some of these can be quite complicated (from barbarian rage to bard music). So it’s usually easier to create something as an individual upgrade, like sneak attack from the rogue class and let the player create their own characters as they level up.
Of course I’d love to have all the d20 classes in the game but it’s not something that I can do on my own or without help or funding right now. Here is an example of how “simple” you average d20 class can be.